Mechanics 203-SN1-RE • CEGEP, Montreal

Revision sheet: vector kinematics in two and three dimensions (203-SN1-RE)

Vector kinematics is the chapter where mechanics students lose marks without understanding why: the calculation is right, but it is done on the wrong object, a magnitude instead of a component, an angle measured from the wrong axis, a uniformly accelerated motion equation applied to an acceleration that varies.

This sheet does not copy the course. It gives what is really lost on the exam, the move that avoids it, and a complete example where each step says why it exists. The corrected exercises on the same chapter make you practise each of these moves.

Mark this sheet as read or add it to your favourites: a free account, no password, keeps your read sheets and favourites from one visit to the next, tells you which chapter to tackle next and lets you ask for the method or exercise you are missing. Create your space, an email is enough.

The thread of the chapter

A vector is handled component by component, and each component has its own story: you calculate in components, you return to magnitude and direction only to answer, and it is the sign of v⃗⋅a⃗\vec{v}\cdot\vec{a}, never that of a component, that tells whether an object goes faster or slower.

This chapter is part of 203-SN1-RE, Mechanics

The essentials

Work in components, conclude in magnitude

  • • r⃗=x ı^+y ȷ^+z k^\vec{r}=x\,\hat{\imath}+y\,\hat{\jmath}+z\,\hat{k}: three straight-line motions that share the same time tt. Every operation is done line by line, and the magnitude x2+y2+z2\sqrt{x^{2}+y^{2}+z^{2}} is calculated only at the end, to answer.
  • • Instantaneous: v⃗=dr⃗dt\vec{v}=\dfrac{d\vec{r}}{dt} and a⃗=dv⃗dt\vec{a}=\dfrac{d\vec{v}}{dt}, differentiating each component. Average: v⃗avg=Δr⃗Δt\vec{v}_{\mathrm{avg}}=\dfrac{\Delta\vec{r}}{\Delta t} and a⃗avg=Δv⃗Δt\vec{a}_{\mathrm{avg}}=\dfrac{\Delta\vec{v}}{\Delta t}, which only need two states.
  • • Uniformly accelerated motion, a⃗\vec{a} CONSTANT: v⃗=v⃗0+a⃗ t\vec{v}=\vec{v}_{0}+\vec{a}\,t and r⃗=r⃗0+v⃗0 t+12a⃗ t2\vec{r}=\vec{r}_{0}+\vec{v}_{0}\,t+\frac{1}{2}\vec{a}\,t^{2}. A single component of a⃗\vec{a} that depends on time is enough to rule these equations out.
  • • Direction: θ=arctan⁡vyvx\theta=\arctan\dfrac{v_{y}}{v_{x}}, then CHECK the quadrant on the signs of the components, because the calculator only returns an angle between −90∘-90^{\circ} and 90∘90^{\circ}.

Adding two vectors means adding their components. Adding their magnitudes is correct only if they are parallel and point the same way, and otherwise gives a result that is too large.

The angle between velocity and acceleration

  • • v⃗⋅a⃗>0\vec{v}\cdot\vec{a}>0: the speed increases. v⃗⋅a⃗<0\vec{v}\cdot\vec{a}<0: it decreases. v⃗⋅a⃗=0\vec{v}\cdot\vec{a}=0: it is unchanged at that instant.
  • • The direction of v⃗\vec{v} changes only if a⃗\vec{a} has a component PERPENDICULAR to v⃗\vec{v}; in 2D, you test it with vxay−vyax≠0v_{x}a_{y}-v_{y}a_{x}\neq 0.
  • • Tangential acceleration at=v⃗⋅a⃗∣v⃗∣a_{t}=\dfrac{\vec{v}\cdot\vec{a}}{|\vec{v}|}, which changes the speed; normal acceleration an=∣a⃗∣2−at2a_{n}=\sqrt{|\vec{a}|^{2}-a_{t}^{2}}, which bends the path.
  • • Projectile: vxv_{x} constant, a⃗=−g ȷ^\vec{a}=-g\,\hat{\jmath} throughout the flight. At the top, only vyv_{y} vanishes.
vaspeeds upvaturnsvaslows down
On the left a⃗\vec{a} follows v⃗\vec{v}: the speed increases without turning. In the center it is perpendicular to it: the velocity turns without changing its magnitude. On the right it opposes it.

The sign of ONE component of a⃗\vec{a} says nothing about speed: an object with ax<0a_{x}<0 can go faster and faster if the other components win out.

The mistakes that cost marks

These are the errors I correct most often in session. Each one costs marks on a paper, even when the reasoning behind it is right.

1. Reading a compass angle from the wrong axis

2 marks, and every question that uses this displacement

What not to write

“3.003.00 km at 20∘20^{\circ} west of north: Δx=−3.00cos⁡20∘=−2.82\Delta x=-3.00\cos 20^{\circ}=-2.82 km.”

What to write

“The angle starts from NORTH: Δx=−3.00sin⁡20∘=−1.03\Delta x=-3.00\sin 20^{\circ}=-1.03 km and Δy=3.00cos⁡20∘=2.82\Delta y=3.00\cos 20^{\circ}=2.82 km.”

NE3.00 km20°Δx = -3 sin 20°Δy = 3 cos 20°
You start from north and turn 20° toward the west: the component on the starting axis takes the cosine, Δy=2.82\Delta y=2.82 km, the other takes the sine, Δx=−1.03\Delta x=-1.03 km.

Why: The cosine goes on the axis you start from when measuring the angle. In “west of north”, you start from north, so the cosine goes on yy. A ten-second sketch is enough to see that a walk “almost due north” cannot have its large component in xx.

2. Adding the magnitudes of two non-parallel vectors

2 to 3 marks, and a final speed wrong by nearly 15%

What not to write

“Velocity of 12.012.0 m/s, gust of 3.203.20 m/s² for 2.502.50 s: v=12.0+8.00=20.0v=12.0+8.00=20.0 m/s.”

What to write

“v⃗0\vec{v}_{0} at 45∘45^{\circ} and a⃗ Δt\vec{a}\,\Delta t at −15∘-15^{\circ}: v⃗=(16.2,6.41)\vec{v}=(16.2, 6.41) m/s, that is 17.417.4 m/s.”

v₀ = 12.0 m/sa Δt = 8.00 m/sv = 17.4 m/s21.6°N
a⃗ Δt\vec{a}\,\Delta t (brown) is placed at the tip of v⃗0\vec{v}_{0}: the sum (black) is 17.4 m/s at 21.6° north of east, less than 12.0+8.00=20.012.0+8.00=20.0 m/s, because the two vectors make 60°.

Why: v⃗=v⃗0+a⃗ Δt\vec{v}=\vec{v}_{0}+\vec{a}\,\Delta t is a sum of VECTORS. The magnitudes add only if the two vectors are parallel and point the same way; otherwise part of a⃗ Δt\vec{a}\,\Delta t goes into turning, and the result is always smaller than the sum of the magnitudes.

3. Forgetting the z-component in a magnitude

1 mark, and an error that does not show because the result stays plausible

What not to write

“v⃗avg=(2.0,2.0,−0.75)\vec{v}_{\mathrm{avg}}=(2.0, 2.0, -0.75) m/s, so ∣v⃗avg∣=22+22=2.83|\vec{v}_{\mathrm{avg}}|=\sqrt{2^{2}+2^{2}}=2.83 m/s.”

What to write

“∣v⃗avg∣=2.02+2.02+0.752=2.93|\vec{v}_{\mathrm{avg}}|=\sqrt{2.0^{2}+2.0^{2}+0.75^{2}}=2.93 m/s.”

Why: The magnitude takes ALL the squares. Working in the plane out of habit makes you forget the third component, especially when it is small; count the components again before writing the root.

4. Writing that the velocity is zero at the top of a projectile

2 marks, and everything after it if you use it for an energy or a range

What not to write

“At the top, v⃗=0⃗\vec{v}=\vec{0} and a⃗=0⃗\vec{a}=\vec{0}.”

What to write

“At the top, vy=0v_{y}=0: v⃗=v0x ı^\vec{v}=v_{0x}\,\hat{\imath} and a⃗=−g ȷ^\vec{a}=-g\,\hat{\jmath}.”

v = vₓa = g
At the top, the velocity is horizontal and equals v0xv_{0x}, the acceleration is vertical and equals gg: neither is zero, and they are perpendicular.

Why: Only the vertical component vanishes; the horizontal velocity has never changed. And the acceleration stays gg downward throughout the flight: if it vanished at the top, the projectile would hang there.

5. Using the average of the velocities outside uniformly accelerated motion

2 marks, and a wrong conclusion about the nature of the motion

What not to write

“v⃗avg=v⃗1+v⃗22=(0,5.0,0)\vec{v}_{\mathrm{avg}}=\dfrac{\vec{v}_{1}+\vec{v}_{2}}{2}=(0, 5.0, 0) m/s.”

What to write

“v⃗avg=r⃗2−r⃗1Δt=(2.0,2.0,−0.75)\vec{v}_{\mathrm{avg}}=\dfrac{\vec{r}_{2}-\vec{r}_{1}}{\Delta t}=(2.0, 2.0, -0.75) m/s.”

Why: v⃗1+v⃗22\dfrac{\vec{v}_{1}+\vec{v}_{2}}{2} equals the average velocity only if the acceleration is constant. The definition Δr⃗Δt\dfrac{\Delta\vec{r}}{\Delta t} always holds; and if the two calculations differ, that is the proof the acceleration varied.

6. Concluding that an object slows down from the sign of a component

2 marks, on a question that asks for a single word

What not to write

“ax=−1.0a_{x}=-1.0 m/s² is negative, so the helicopter slows down.”

What to write

“v⃗⋅a⃗=−2.0+18+5.76=21.8>0\vec{v}\cdot\vec{a}=-2.0+18+5.76=21.8>0: the speed increases, at=3.22a_{t}=3.22 m/s².”

Why: Speeding up depends on the angle between the two VECTORS, which only the dot product measures. A negative component of a⃗\vec{a} can be more than offset by the others.

7. Confusing the minimum coordinate with the minimum speed

2 to 3 marks, and a wrong instant reused in the following questions

What not to write

“yy is a minimum at t=2.0t=2.0 s, so the speed is a minimum there: 1.01.0 m/s.”

What to write

“∣v⃗∣2=5t2−22t+25|\vec{v}|^{2}=5t^{2}-22t+25 is a minimum at t=2.2t=2.2 s: ∣v⃗∣min=0.89|\vec{v}|_{\mathrm{min}}=0.89 m/s.”

Why: A minimum yy cancels vyv_{y} only. The speed is a minimum when v⃗⋅a⃗=0\vec{v}\cdot\vec{a}=0, which depends on BOTH components. The two instants coincide only if a⃗\vec{a} is vertical, as for a projectile.

8. Putting the whole initial speed in the maximum height

2 marks, and a height wrong by more than half

What not to write

“v0=25v_{0}=25 m/s at 53.1∘53.1^{\circ}: hmax=2522×9.80=31.9h_{\mathrm{max}}=\dfrac{25^{2}}{2\times 9.80}=31.9 m.”

What to write

“v0y=25sin⁡53.1∘=20v_{0y}=25\sin 53.1^{\circ}=20 m/s: hmax=20219.6=20.4h_{\mathrm{max}}=\dfrac{20^{2}}{19.6}=20.4 m.”

Why: Only the vertical component fights gravity; the horizontal component carries on unchanged. v022g\dfrac{v_{0}^{2}}{2g} is the height of a VERTICAL kick.

Which method to choose

Which tool, depending on what the problem gives

What the problem provides, and what the question asks for

  • If a position vector r⃗(t)\vec{r}(t) as a function of time → DIFFERENTIATE each component to get v⃗(t)\vec{v}(t), then again for a⃗(t)\vec{a}(t)

    Example: x=4.0t−0.50t2x=4.0t-0.50t^{2} gives vx=4.0−tv_{x}=4.0-t and ax=−1.0a_{x}=-1.0 m/s²

  • If two states, positions and velocities at two instants → AVERAGES: Δr⃗Δt\dfrac{\Delta\vec{r}}{\Delta t} and Δv⃗Δt\dfrac{\Delta\vec{v}}{\Delta t}, nothing else

    Example: Δr⃗=(8,8,−3)\Delta\vec{r}=(8, 8, -3) m in 4.04.0 s: v⃗avg=(2,2,−0.75)\vec{v}_{\mathrm{avg}}=(2, 2, -0.75) m/s

  • If r⃗0\vec{r}_{0}, v⃗0\vec{v}_{0} and a CONSTANT acceleration → Constant-acceleration equations, one per component, then solve on the component that carries the condition

    Example: y=6−4t+t2y=6-4t+t^{2} is a minimum when vy=−4+2t=0v_{y}=-4+2t=0, at t=2.0t=2.0 s

  • If an acceleration that depends on time → NO constant-acceleration equations: differentiate or integrate component by component

    Example: az=−1.2ta_{z}=-1.2t: none of the constant-acceleration equations applies

  • If “does it go faster or slower?” → sign of v⃗⋅a⃗\vec{v}\cdot\vec{a}, then at=v⃗⋅a⃗∣v⃗∣a_{t}=\dfrac{\vec{v}\cdot\vec{a}}{|\vec{v}|} if you want a number

    Example: v⃗=(3,4)\vec{v}=(3, 4), a⃗=(0,−10)\vec{a}=(0, -10): −40<0-40<0, at=−8a_{t}=-8 m/s²

  • If a coordinate extremum, a top, a crossing of an axis → set the relevant COMPONENT to zero, of velocity or of position, without touching the others

    Example: top of a projectile: vy=0v_{y}=0; crossing the yy-axis: x=0x=0

A horizontal launch is constant-acceleration motion with v0y=0v_{0y}=0: the fall time depends only on the height, t=2hgt=\sqrt{\dfrac{2h}{g}}, and the horizontal velocity plays no role.

How the answer is expected to be written

A marker ticks steps. Here they are in order, with the concluding sentence expected word for word.

Solving a uniformly accelerated motion with vectors

When to use it: The problem gives an initial position, an initial velocity and a constant acceleration, in components or in magnitude and direction.

  1. 1 Choose and DRAW the axes, with their positive direction; convert each vector given as magnitude and direction into signed components.
  2. 2 Write the two or three lines x(t)x(t), y(t)y(t), z(t)z(t) and the velocity lines, without calculating yet.
  3. 3 Translate the condition of the question onto ONE component: vy=0v_{y}=0, x=0x=0, y=hy=h.
  4. 4 Solve for tt, discard the negative or earlier root while saying so, then substitute tt into the other lines.
  5. 5 Answer in magnitude and direction only if the question asks for it, with the unit.

Concluding sentence

“Since the acceleration is constant, each component follows the constant-acceleration equation: x(t)=x0+v0xt+12axt2x(t)=x_{0}+v_{0x}t+\frac{1}{2}a_{x}t^{2}. The root t=−0.61t=-0.61 s is before the start, so it is rejected.”

The trap: Forgetting to justify that the acceleration is constant. Without this sentence, using the constant-acceleration equations is not justified, and several markers take off the method mark even when the calculation is right.

Marking: Typically 1 mark for the signed components, 1 for the equations, 1 for the condition, 1 for the solution with the root discarded, 1 for the answer with its unit.

Check before you hand in

Five minutes of checking recover more marks than one more problem started in a hurry.

The typical problem, taken apart

The first crossing of the x-axis, with an acceleration that is not gravity

A particle starts from r⃗0=(1.0 ı^+4.0 ȷ^)\vec{r}_{0}=(1.0\,\hat{\imath}+4.0\,\hat{\jmath}) m with v⃗0=(6.0 ı^−3.0 ȷ^)\vec{v}_{0}=(6.0\,\hat{\imath}-3.0\,\hat{\jmath}) m/s and a constant acceleration a⃗=(−1.0 ı^+1.0 ȷ^)\vec{a}=(-1.0\,\hat{\imath}+1.0\,\hat{\jmath}) m/s².

Where and when does it cross the xx-axis for the first time? What is its velocity then, and is it going faster or slower at that instant?

x (m)y (m)startv₀a
The starting configuration: v⃗0\vec{v}_{0} points down and to the right, a⃗\vec{a} up and to the left. Their obtuse angle already announces a slowdown.

Step 1

x(t)=1.0+6.0t−0.50t2x(t)=1.0+6.0t-0.50t^{2} and y(t)=4.0−3.0t+0.50t2y(t)=4.0-3.0t+0.50t^{2}; vx=6.0−tv_{x}=6.0-t and vy=−3.0+tv_{y}=-3.0+t.

Why

The acceleration is constant: write the constant-acceleration equations line by line BEFORE any calculation. This is the method mark, and it is where a forgotten 12\frac{1}{2} shows.

Step 2

xx-axis: y=0y=0, that is t2−6t+8=0t^{2}-6t+8=0, so t=2.0t=2.0 s or t=4.0t=4.0 s.

Why

The condition is on ONE component, the position in yy. Both roots are positive: the particle crosses the axis going down, then crosses it again coming back up. The question asks for the FIRST.

Step 3

x(2.0)=1+12−2=11x(2.0)=1+12-2=11 m: the particle passes through (11,0)(11, 0) m.

Why

You substitute the instant found into the OTHER line. Time is the only link between the components.

Step 4

v⃗(2.0)=(4.0,−1.0)\vec{v}(2.0)=(4.0, -1.0) m/s, of magnitude 17=4.12\sqrt{17}=4.12 m/s.

Why

The magnitude comes at the end, to answer. The vector also says that the particle is still going down, vy<0v_{y}<0, which confirms that this is indeed the first crossing.

Step 5

v⃗⋅a⃗=(4)(−1)+(−1)(1)=−5<0\vec{v}\cdot\vec{a}=(4)(-1)+(-1)(1)=-5<0: the particle slows down, at=−54.12=−1.21a_{t}=\dfrac{-5}{4.12}=-1.21 m/s².

Why

Speed is judged by the dot product, not by the sign of aya_{y}, which is positive here and would wrongly suggest speeding up.

The conclusion, written out

“The particle crosses the xx-axis for the first time at t=2.0t=2.0 s, at (11,0)(11, 0) m, with velocity (4.0 ı^−1.0 ȷ^)(4.0\,\hat{\imath}-1.0\,\hat{\jmath}) m/s of magnitude 4.124.12 m/s; since v⃗⋅a⃗<0\vec{v}\cdot\vec{a}<0, it slows down at that instant.”

The classic mistake on this problem: Taking the root t=4.0t=4.0 s, which is the second crossing, or concluding that the particle speeds up because ay>0a_{y}>0.

Learn by heart

  • • Calculate in components, answer in magnitude and direction.
  • • The cosine goes on the axis you START FROM when measuring the angle.
  • • Magnitude in 3D: all three squares, zz included.
  • • v⃗avg=Δr⃗Δt\vec{v}_{\mathrm{avg}}=\dfrac{\Delta\vec{r}}{\Delta t} always; v⃗i+v⃗f2\dfrac{\vec{v}_{i}+\vec{v}_{f}}{2} only if a⃗\vec{a} is constant.
  • • Constant acceleration: r⃗=r⃗0+v⃗0t+12a⃗t2\vec{r}=\vec{r}_{0}+\vec{v}_{0}t+\frac{1}{2}\vec{a}t^{2}, one line per component.
  • • Faster or slower: sign of v⃗⋅a⃗\vec{v}\cdot\vec{a}.
  • • The direction changes only if a⃗\vec{a} has a component perpendicular to v⃗\vec{v}.
  • • At the top of a projectile: v⃗=v0x ı^\vec{v}=v_{0x}\,\hat{\imath} and a⃗=−g ȷ^\vec{a}=-g\,\hat{\jmath}.
  • • Horizontal launch: the height alone sets the fall time.
  • • hmax=v0y22gh_{\mathrm{max}}=\dfrac{v_{0y}^{2}}{2g}, with the VERTICAL component.

Frequently asked questions

How can you tell whether an object speeds up or slows down when velocity and acceleration are vectors?

Calculate the dot product of the velocity and the acceleration by multiplying the components two by two and adding. If it is positive, the speed increases; if it is negative, it decreases; if it is zero, the speed is unchanged at that instant. The sign of a single component of the acceleration is not enough to conclude.

When can you use the constant-acceleration equations in two or three dimensions?

Only when the acceleration vector is constant, that is, when each of its components is constant. You then write one equation per axis, with the same time variable. If even one component of the acceleration depends on time, these equations are wrong and you must differentiate or integrate component by component.

How do you read an angle such as 20 degrees west of north?

Start from the direction named last, here north, and turn 20 degrees toward the first one, west. The cosine of the angle therefore gives the northward component and the sine the westward component, with a minus sign if the x-axis points east. A quick sketch prevents almost every error.

Is the velocity of a projectile zero at the top of its path?

No. At the top, only the vertical component of the velocity is zero; the horizontal component is the same as at the start, since nothing changes it without air resistance. The acceleration, for its part, is always g downward. The velocity is zero at the top only for a perfectly vertical throw.

Practise it

Corrected exercises: Vector kinematics in two and three dimensions, 203-SN1-RE

A method is proved on a paper, not on a sheet. The set for the same chapter takes each of these traps into a problem, with the solution written out step by step.

  • 10 corrected exercises
  • 100 points
  • 150 minutes
Do the exercises
Something missing from this sheet? A method, a trap, an exercise to practise it, a mistake you spotted: tell me, I read every request.

Sending goes through your free space: that is how I can answer you and tell you when the exercise is added. An email is enough, no password. Create your space. Rather not create an account? Write to me directly.

What is it about?
I read every request myself, nobody else sees it. No need to write your name or your school.
When your request is dealt with, you hear about it by email and in your space.

By sending, you agree that I read your request to answer it. It is kept with your account, erased with it, and never published: privacy policy.

Previous sheet Kinematics in one and two dimensions Next sheet Dynamics, Newton's laws and friction

© Ahmed Squalli Houssaini. Revision sheet published at www.letuteurscientifique.ca/en/fiches/cegep-phys1-vector-kinematics. Free for personal and classroom use; republishing it elsewhere requires written permission (legal notice).

See also

Looking for a 203-SN1-RE tutor in Montreal?

Get in touch for a first session. We work on vector kinematics with the textbook of your course, at the level of real exams.

Site by Studio Squalli